UFC Edmonton/Welterweight · 5×5
Independent projection
low confidenceBuckley 52%
Wide interval. Thin public data, volatile styles, or a true toss-up. Do not treat the point estimate as a price.
90% interval on Buckley: 38%–66%. Never a lock.
- Most likely
- Decision 73%
- Expected time
- 20:24
- P(over 2.5)
- 85%
- Grappling share
- 24%
Model vs market
Value Malott 9.7%| Side | Model | DK (no vig) | Fanatics (no vig) | DK juice | Edge vs DK |
|---|---|---|---|---|---|
| Buckley | 51.7% | 61.4% | 61.6% | -175 (63.6%) | -9.7% |
| Malott | 48.3% | 38.6% | 38.4% | +150 (40.0%) | +9.7% |
DK opened -160 / +140. Now -175 / +150. Line movement is market context, not a model input.
Books last snapshotted 19 Aug 2026, 4:00 PM ET. Method, rounds, and distance markets are on the props board below — Fanatics and DraftKings will not always post the same PFL/ONE card.
Briefing
Joaquin Buckley is the model’s side at 52% because of striking skill (distance & pocket), with Mike Malott live if the fight is forced into pressure wrestler.
Joaquin Buckley (power puncher, distance kicker, counter striker) against Mike Malott (pressure wrestler, opportunistic, pressure boxer) is a UFC welterweight matchup in Edmonton, AB. The independent model puts Buckley around 52% — a low confidence number, not a betting line. The largest factor from 50/50 is striking skill (distance & pocket): Buckley striking rating 1780 vs Malott 1640. Weighted by estimated standing time (76%).
Where this is fought matters. Estimated grappling share is 24%. Buckley lands 4.8 significant strikes per minute at 44% accuracy with a 0.6 takedown average; Malott is at 4.2 / 50% / 2.8. Takedown defense sits at 64% versus 76%. Reach is 76" against 76" — counted only if the longer fighter actually lives at range.
Buckley's primary path: Keep this at kicking range for the first 6–8 minutes. Buckley's length and volume only matter if Malott cannot crash the pocket. Failure mode: If the first takedown lands, Buckley may spend the round on the fence or on their back. Malott's primary path: Chain takedowns on Buckley's 64% defense, hold mat time, and win the control/attrition round. Failure mode: Walking forward in a straight line onto a counter shot.
The swing variable is simple: If Malott cannot keep this on the mat in the first eight minutes, Buckley's striking becomes the fight. The model does not start from a sportsbook. If DraftKings or Fanatics disagree, that disagreement is the point of the page.
Written from the independent projection. Betting lines are not inputs. Stats as of 19 Aug 2026.
Buckley — paths
- Keep this at kicking range for the first 6–8 minutes. Buckley's length and volume only matter if Malott cannot crash the pocket.
- One clean counter or lead hook as Malott enters. Power is the shortcut; it is not a plan by itself.
Failure modes
- If the first takedown lands, Buckley may spend the round on the fence or on their back.
Malott — paths
- Chain takedowns on Buckley's 64% defense, hold mat time, and win the control/attrition round.
- Force a scramble, hunt the neck or the front headlock, and finish before the referee stands them up.
- Win the minute-to-minute with volume. Judges in this matchup will see the fighter who walks the other one down.
Failure modes
- Walking forward in a straight line onto a counter shot.
Swing variables
- If Malott cannot keep this on the mat in the first eight minutes, Buckley's striking becomes the fight.
- Pace through round 3. The championship-round cardio gap is large enough to flip a close fight.
What moved it from 50/50
- Striking skill (distance & pocket)Buckley +0.31
Buckley striking rating 1780 vs Malott 1640. Weighted by estimated standing time (76%).
- Grappling / controlMalott −0.21
Takedown threat Buckley 0.26 vs Malott 1.42 per 15. Estimated grappling share 24%.
- Counter striker vs pressure boxingBuckley +0.08
Pressure walking onto a counter shot is a known losing pattern unless the pressure fighter also wrestles or changes level.
- Recency and opponent-adjusted formMalott −0.07
Last-5 opponent-adjusted form: Buckley +0.22 vs Malott +0.56. Single-fight noise is deliberately underweighted.
- Age / athletic windowBuckley +0.05
Buckley 32 vs Malott 34. Peak assumed ~30; decline prior is gentle and never treated as destiny.
- Finishing threat vs durabilityMalott −0.05
Who is more likely to be hurt, and who has actually finished people of this quality.
- Pressure wrestling vs takedown defenseMalott −0.04
Buckley's takedown defense (64%) is a hole against a high-volume wrestler.
- Five-round cardio & late outputMalott −0.01
Championship/main-event time. Fighters who fade in R3 of threes get a larger penalty here; grinders and late finishers get paid.
Attribute radar
Buckley · Malott
Side-by-side
Buckley: power puncher · distance kicker · counter striker — Malott: pressure wrestler · opportunistic · pressure boxer
| Buckley | Malott | |
|---|---|---|
| Record | 21-7 | 12-2-1 |
| Age (fight night) | 32 | 34 |
| Height | 5'10" | 6'1" |
| Reach | 76" | 76" |
| Stance | Switch | Orthodox |
| SLpM | 4.8 | 4.2 |
| SApM | 3.7 | 3.0 |
| Str. acc. | 44% | 50% |
| Str. def. | 54% | 54% |
| KD / 15 | 0.72 | 0.45 |
| TD avg | 0.6 | 2.8 |
| TD acc. | 36% | 44% |
| TD def. | 64% | 76% |
| Sub avg | 0.3 | 0.8 |
| Control / 15 | 2.0m | 3.8m |
| Late-round diff | 0.06 | 0.08 |
| Layoff | 119d | 91d |
| Data | deep | deep |
Buckley range mix
- Distance82%
- Clinch14%
- Ground6%
- Head52%
- Body22%
- Leg28%
Malott range mix
- Distance59%
- Clinch14%
- Ground38%
- Head62%
- Body22%
- Leg16%
DraftKings / Fanatics props
Method, rounds, distance, and inside-the-distance markets the books actually post. Model probability is independent. Edge is model minus DraftKings no-vig. Fanatics is a second print — it will not always be up, especially on PFL and ONE.
Method of victory
DraftKings posted · Fanatics posted
Buckley KO/TKO
-22.0% vs DK
Model
8.8%
Fair
+1043
DraftKings
+165(37.7%)
Fanatics
+165(37.7%)
Buckley submission
Model
2.5%
Fair
+3233
DraftKings
+1900(5.0%)
Fanatics
+1900(5.0%)
Buckley decision
+13.7% vs DK
Model
40.5%
Fair
+147
DraftKings
+204(32.9%)
Fanatics
+203(33.0%)
Malott KO/TKO
-8.4% vs DK
Model
6.9%
Fair
+1345
DraftKings
+431(18.8%)
Fanatics
+433(18.8%)
Malott submission
Model
9.1%
Fair
+1001
DraftKings
+761(11.6%)
Fanatics
+764(11.6%)
Malott decision
+18.7% vs DK
Model
32.3%
Fair
+210
DraftKings
+501(16.6%)
Fanatics
+503(16.6%)
- Model split: KO/TKO 16% · submission 12% · decision 73%
- Career KO rates (shrunk by the book, not the model): Buckley 62% · Malott 50%
- Standing share 76%. Book prices come from moneyline × career mix; CORNER splits the same win probability by knockdown rate, sub attempts, and durability.
Over/under 1.5 rounds
DraftKings posted · Fanatics not posted
Over 1.5 rounds
+8.0% vs DK
Model
90.2%
Fair
-920
DraftKings
-628(86.3%)
Fanatics
Not posted
Under 1.5 rounds
-8.0% vs DK
Model
9.8%
Fair
+920
DraftKings
+434(18.7%)
Fanatics
Not posted
- Finish mass 27% · decision 73%
- Grappling share 24% tends to stretch clock; knockdown rate compresses it
- Over 1.5: model needs the fight to clear the 1.5-round mark (P 90%)
Over/under 2.5 rounds
DraftKings posted · Fanatics posted
Over 2.5 rounds
+13.6% vs DK
Model
84.9%
Fair
-562
DraftKings
-303(75.2%)
Fanatics
-303(75.2%)
Under 2.5 rounds
-13.6% vs DK
Model
15.1%
Fair
+562
DraftKings
+230(30.3%)
Fanatics
+230(30.3%)
- Finish mass 27% · decision 73%
- Grappling share 24% tends to stretch clock; knockdown rate compresses it
- Over 2.5: model needs the fight to clear the 2.5-round mark (P 85%)
Over/under 3.5 rounds
DraftKings posted · Fanatics not posted
Over 3.5 rounds
+20.8% vs DK
Model
79.9%
Fair
-398
DraftKings
-166(62.4%)
Fanatics
Not posted
Under 3.5 rounds
-20.8% vs DK
Model
20.1%
Fair
+398
DraftKings
+132(43.1%)
Fanatics
Not posted
- Finish mass 27% · decision 73%
- Grappling share 24% tends to stretch clock; knockdown rate compresses it
- Over 3.5: model needs the fight to clear the 3.5-round mark (P 80%)
Over/under 4.5 rounds
DraftKings posted · Fanatics not posted
Over 4.5 rounds
+28.3% vs DK
Model
75.1%
Fair
-302
DraftKings
+102(49.5%)
Fanatics
Not posted
Under 4.5 rounds
-28.3% vs DK
Model
24.9%
Fair
+302
DraftKings
-129(56.3%)
Fanatics
Not posted
- Finish mass 27% · decision 73%
- Grappling share 24% tends to stretch clock; knockdown rate compresses it
- Over 4.5: model needs the fight to clear the 4.5-round mark (P 75%)
Fight goes the distance
DraftKings posted · Fanatics posted
Goes the distance
+31.2% vs DK
Model
72.8%
Fair
-268
DraftKings
+127(44.1%)
Fanatics
+127(44.1%)
Does not go the distance
-31.2% vs DK
Model
27.2%
Fair
+268
DraftKings
-163(62.0%)
Fanatics
-163(62.0%)
- Decision mass Buckley 40% + Malott 32%
- Finish mass 27% from KO/SUB on either side
- 5×5. Expected time 20.4 min
Inside the distance
DraftKings posted · Fanatics posted
Buckley inside the distance
-23.3% vs DK
Model
11.2%
Fair
+791
DraftKings
+172(36.8%)
Fanatics
+172(36.8%)
Buckley not inside the distance
+23.3% vs DK
Model
88.8%
Fair
-791
DraftKings
-231(69.8%)
Fanatics
-230(69.7%)
Malott inside the distance
-9.0% vs DK
Model
16.0%
Fair
+525
DraftKings
+276(26.6%)
Fanatics
+278(26.5%)
Malott not inside the distance
+9.0% vs DK
Model
84.0%
Fair
-525
DraftKings
-398(79.9%)
Fanatics
-401(80.0%)
- KO 9% + SUB 2%
- Buckley 0.72 KD / 15 · 62% of wins by KO/TKO
- Buckley 0.3 sub attempts / 15 · 0% of wins by submission
Round of finish
DraftKings posted · Fanatics not posted
Fight ends in round 1
Model
9.8%
Fair
+920
DraftKings
+610(14.1%)
Fanatics
Not posted
Fight ends in round 2
-7.2% vs DK
Model
5.3%
Fair
+1787
DraftKings
+565(15.0%)
Fanatics
Not posted
Fight ends in round 3
-7.8% vs DK
Model
5.0%
Fair
+1900
DraftKings
+549(15.4%)
Fanatics
Not posted
Fight ends in round 4
-8.3% vs DK
Model
4.8%
Fair
+1983
DraftKings
+538(15.7%)
Fanatics
Not posted
Fight ends in round 5
-10.9% vs DK
Model
2.3%
Fair
+3233
DraftKings
+531(15.8%)
Fanatics
Not posted
- Finish-by-round split from the duration curve, not a separate engine
- Total finish mass 27% distributed across 5 rounds
- Decision is a different market (goes the distance). Round field is vig-removed against that residual.