ONE Samurai 3/Flyweight · 3×5

Independent projection

low confidence

Takenaka 54%

Wide interval. Thin public data, volatile styles, or a true toss-up. Do not treat the point estimate as a price.

Wakamatsu 46%Takenaka 54%

90% interval on Wakamatsu: 23%–71%. Never a lock.

Most likely
Decision 68%
Expected time
12:42
P(over 2.5)
73%
Grappling share
28%

Model vs market

Value Takenaka 8.3%
SideModelDK (no vig)Fanatics (no vig)DK juiceEdge vs DK
Wakamatsu46.0%54.3%54.3%-130 (56.5%)-8.3%
Takenaka54.0%45.7%45.7%+110 (47.6%)+8.3%

DK opened -120 / +100. Now -130 / +110. Line movement is market context, not a model input.

Books last snapshotted 19 Aug 2026, 4:00 PM ET. Method, rounds, and distance markets are on the props board below — Fanatics and DraftKings will not always post the same PFL/ONE card.

Briefing

Daichi Takenaka is the model’s side at 54% because of grappling / control, with Yuya Wakamatsu live if the fight is forced into pressure boxer.

Yuya Wakamatsu (pressure boxer, opportunistic) against Daichi Takenaka (pressure wrestler, submission hunter) is a ONE flyweight matchup in Yokohama. The independent model puts Takenaka around 54% — a low confidence number, not a betting line. The largest factor from 50/50 is grappling / control: Takedown threat Wakamatsu 0.81 vs Takenaka 1.48 per 15. Estimated grappling share 28%.

Where this is fought matters. Estimated grappling share is 28%. Wakamatsu lands 4.3 significant strikes per minute at 47% accuracy with a 1.8 takedown average; Takenaka is at 3.8 / 48% / 3.0. Takedown defense sits at 66% versus 72%. Reach is 67" against 68" — counted only if the longer fighter actually lives at range.

Wakamatsu's primary path: Win the minute-to-minute with volume. Judges in this matchup will see the fighter who walks the other one down. Failure mode: If the first takedown lands, Wakamatsu may spend the round on the fence or on their back. Takenaka's primary path: Chain takedowns on Wakamatsu's 66% defense, hold mat time, and win the control/attrition round. Failure mode: Getting drawn into Wakamatsu's preferred range and losing the minute-winning.

The swing variable is simple: If Takenaka cannot keep this on the mat in the first eight minutes, Wakamatsu's striking becomes the fight. ONE’s smaller gloves and clinch-friendly environment are a real modifier here, not flavor text. The model does not start from a sportsbook. If DraftKings or Fanatics disagree, that disagreement is the point of the page.

Written from the independent projection. Betting lines are not inputs. Stats as of 19 Aug 2026.

Wakamatsu — paths

  1. Win the minute-to-minute with volume. Judges in this matchup will see the fighter who walks the other one down.

Failure modes

  • If the first takedown lands, Wakamatsu may spend the round on the fence or on their back.

Takenaka — paths

  1. Chain takedowns on Wakamatsu's 66% defense, hold mat time, and win the control/attrition round.
  2. Force a scramble, hunt the neck or the front headlock, and finish before the referee stands them up.

Failure modes

  • Getting drawn into Wakamatsu's preferred range and losing the minute-winning.

Swing variables

  • If Takenaka cannot keep this on the mat in the first eight minutes, Wakamatsu's striking becomes the fight.
  • Clinch entries and fence breaks under ONE officiating. Muay Thai-literate fighters get more of the fight they want.

What moved it from 50/50

  • Grappling / controlTakenaka −0.18

    Takedown threat Wakamatsu 0.81 vs Takenaka 1.48 per 15. Estimated grappling share 28%.

  • Age / athletic windowWakamatsu +0.10

    Wakamatsu 30 vs Takenaka 34. Peak assumed ~30; decline prior is gentle and never treated as destiny.

  • Submission hunting vs defensive gapsTakenaka −0.07

    Takenaka is live to finish if this hits the mat.

  • Pressure wrestling vs takedown defenseTakenaka −0.02

    Wakamatsu's takedown defense (66%) is a hole against a high-volume wrestler.

  • Striking skill (distance & pocket)Wakamatsu +0.01

    Wakamatsu striking rating 1422 vs Takenaka 1415. Weighted by estimated standing time (72%).

Attribute radar

Wakamatsu · Takenaka

Side-by-side

Wakamatsu: pressure boxer · opportunistic — Takenaka: pressure wrestler · submission hunter

WakamatsuTakenaka
Record18-616-5
Age (fight night)3034
Height5'6"5'7"
Reach67"68"
StanceOrthodoxOrthodox
SLpM4.33.8
SApM3.63.1
Str. acc.47%48%
Str. def.52%56%
KD / 150.500.25
TD avg1.83.0
TD acc.36%43%
TD def.66%72%
Sub avg0.61.0
Control / 152.0m4.4m
Late-round diff0.040.00
Layoff77d70d
Datathinthin

Wakamatsu range mix

  • Distance
    70%
  • Clinch
    14%
  • Ground
    16%
  • Head
    62%
  • Body
    22%
  • Leg
    16%

Takenaka range mix

  • Distance
    48%
  • Clinch
    14%
  • Ground
    40%
  • Head
    58%
  • Body
    22%
  • Leg
    20%

DraftKings / Fanatics props

Method, rounds, distance, and inside-the-distance markets the books actually post. Model probability is independent. Edge is model minus DraftKings no-vig. Fanatics is a second print — it will not always be up, especially on PFL and ONE.

Method of victory

DraftKings posted · Fanatics not posted

Wakamatsu KO/TKO

-16.6% vs DK

Model

6.4%

Fair

+1465

DraftKings

+256(28.1%)

Fanatics

Not posted

Wakamatsu submission

-4.6% vs DK

Model

6.8%

Fair

+1377

DraftKings

+622(13.9%)

Fanatics

Not posted

Wakamatsu decision

+13.0% vs DK

Model

32.9%

Fair

+204

DraftKings

+312(24.3%)

Fanatics

Not posted

Takenaka KO/TKO

-8.4% vs DK

Model

5.0%

Fair

+1904

DraftKings

+511(16.4%)

Fanatics

Not posted

Takenaka submission

Model

13.5%

Fair

+640

DraftKings

+410(19.6%)

Fanatics

Not posted

Takenaka decision

+19.2% vs DK

Model

35.5%

Fair

+182

DraftKings

+405(19.8%)

Fanatics

Not posted

  • Model split: KO/TKO 11% · submission 20% · decision 68%
  • Career KO rates (shrunk by the book, not the model): Wakamatsu 44% · Takenaka 25%
  • Standing share 72%. Book prices come from moneyline × career mix; CORNER splits the same win probability by knockdown rate, sub attempts, and durability.

Over/under 1.5 rounds

Model only — not on the DK board · Fanatics not posted

Over 1.5 rounds

Model

82.4%

Fair

-468

DraftKings

Not posted

Fanatics

Not posted

Under 1.5 rounds

Model

17.6%

Fair

+468

DraftKings

Not posted

Fanatics

Not posted

  • Finish mass 32% · decision 68%
  • Grappling share 28% tends to stretch clock; knockdown rate compresses it
  • Over 1.5: model needs the fight to clear the 1.5-round mark (P 82%)

Over/under 2.5 rounds

DraftKings posted · Fanatics posted

Over 2.5 rounds

+26.5% vs DK

Model

72.9%

Fair

-269

DraftKings

+104(49.0%)

Fanatics

+103(49.3%)

Under 2.5 rounds

-26.5% vs DK

Model

27.1%

Fair

+269

DraftKings

-130(56.5%)

Fanatics

-132(56.9%)

  • Finish mass 32% · decision 68%
  • Grappling share 28% tends to stretch clock; knockdown rate compresses it
  • Over 2.5: model needs the fight to clear the 2.5-round mark (P 73%)

Fight goes the distance

DraftKings posted · Fanatics not posted

Goes the distance

+31.2% vs DK

Model

68.3%

Fair

-216

DraftKings

+154(39.4%)

Fanatics

Not posted

Does not go the distance

-31.2% vs DK

Model

31.7%

Fair

+216

DraftKings

-200(66.7%)

Fanatics

Not posted

  • Decision mass Wakamatsu 33% + Takenaka 35%
  • Finish mass 32% from KO/SUB on either side
  • 3×5. Expected time 12.7 min

Inside the distance

DraftKings posted · Fanatics not posted

Wakamatsu inside the distance

-21.2% vs DK

Model

13.2%

Fair

+660

DraftKings

+173(36.6%)

Fanatics

Not posted

Wakamatsu not inside the distance

+21.2% vs DK

Model

86.8%

Fair

-660

DraftKings

-232(69.9%)

Fanatics

Not posted

Takenaka inside the distance

-11.0% vs DK

Model

18.5%

Fair

+440

DraftKings

+218(31.4%)

Fanatics

Not posted

Takenaka not inside the distance

+11.0% vs DK

Model

81.5%

Fair

-440

DraftKings

-301(75.1%)

Fanatics

Not posted

  • KO 6% + SUB 7%
  • Wakamatsu 0.50 KD / 15 · 44% of wins by KO/TKO
  • Wakamatsu 0.6 sub attempts / 15 · 22% of wins by submission

Round of finish

Model only — not on the DK board · Fanatics not posted

Fight ends in round 1

Model

17.6%

Fair

+468

DraftKings

Not posted

Fanatics

Not posted

Fight ends in round 2

Model

9.5%

Fair

+953

DraftKings

Not posted

Fanatics

Not posted

Fight ends in round 3

Model

4.6%

Fair

+2088

DraftKings

Not posted

Fanatics

Not posted

  • Finish-by-round split from the duration curve, not a separate engine
  • Total finish mass 32% distributed across 3 rounds
  • Decision is a different market (goes the distance). Round field is vig-removed against that residual.

ONE note: smaller gloves, clinch knees, and Muay Thai-literate officiating change the value of kicking and dirty boxing versus a UFC cage-wrestle. Metrics here are reconstructed, not UFC-official.